Patriots Point Flight Academy

The Patriots Point Flight Academy is an in-residence multi-day program using networked flight simulation. Originally, it featured an overnight and a day camp program housed in an aircraft carrier and using networked flight simulation software. My contributions are listed below

See the Patriots Point Academy at the TEQGames website or the Yorktown Foundation website.

Aviation Day Camp

  • Platform: PC, iOS
  • Project Length: 5 years (2014-2018)
  • Role: Mission designer, developer
  • Tools: Prepar3D (custom SDK), Clickteam Fusion
  • Design: I designed two interconnected multiplayer missions and one singleplayer tutorial mission for the Combat Sessions program. I also conceptualized and designed an iOS app (Operation Oil Spill) for an affiliate program for the camp.
  • Scripting: Using XML and the visual and text scripting in P3D, I developed the aforementioned missions for the Combat Sessions program. I created a playable aircraft carrier vehicle for the flight simulator as part of the Combat Sessions program.
  • Development: I developed and maintained an iOS app, Operation Oil Spill, for use in the day camp program.
  • UI: I developed the in-cockpit gauges for all of the aircraft used in both the Combat Sessions program and a later commercial aviation program, including a multipanel gauge for the Combat Sessions F-35, a traffic control and navigation panel for the aircraft carrier, and a multifunction, multipanel gauge for a 737.
  • Support: I created the initial end-user documentation as well as media support documents for presentation directly to the participants for the Combat Sessions program. I also aided in configuring the hardware for use in the aircraft carrier space.


Commercial Aviation Program (2018)

This program was designed for drop-in or overnight participants onboard the U.S.S. Yorktown museum (a retrofit of the aircraft carrier) to engage in cooperative play while exploring some of the depth of commercial aviation, including the complexity of flying modern passenger transport craft.

Operation Oil Spill (2017)

This was a multiplayer iOS app designed to be an asymmetrical, cooperative "point-hunting game" (e.g. Battleship). With an admin player controlling overall locations of the objectives, players were tasked one of a few roles: finding the location of an oil spill, assessing the movement of currents, or predicting where it might come ashore.

Combat Sessions Program (2015)

This program was designed for participants onboard the U.S.S. Yorktown to experience multiplayer combat aviation scenarios in an exclusively player-versus-environment paradigm. A large part of my role was working out how this would be implemented in the (simulator) engine, which traditionally did not support combat.